// Fig. 22.2: DeckOfCards.h // Definition of class DeckOfCards that // represents a deck of playing cards. // Card structure definition struct Card { char *face; char *suit; }; // end structure Card // DeckOfCards class definition class DeckOfCards { public: DeckOfCards(); // constructor initializes deck void shuffle(); // shuffles cards in deck void deal(); // deals cards in deck private: Card deck[ 52 ]; // represents deck of cards }; // end class DeckOfCards /************************************************************************** * (C) Copyright 1992-2005 by Deitel & Associates, Inc. and * * Pearson Education, Inc. All Rights Reserved. * * * * DISCLAIMER: The authors and publisher of this book have used their * * best efforts in preparing the book. These efforts include the * * development, research, and testing of the theories and programs * * to determine their effectiveness. The authors and publisher make * * no warranty of any kind, expressed or implied, with regard to these * * programs or to the documentation contained in these books. The authors * * and publisher shall not be liable in any event for incidental or * * consequential damages in connection with, or arising out of, the * * furnishing, performance, or use of these programs. * **************************************************************************/