typeName * variableName; int n; // declaration of a variable n int * p; // declaration of a pointer, called p
In the example above, p is a pointer, and its type will be specifically be referred to as "pointer to int", because it stores the address of an integer variable.
Note: Sometimes the notation is confusing, because different textbooks place the * differently. The three following declarations are equivalent:
int *p; int* p; int * p;
All three of these declare the variable p as a pointer to an int.
int * p;
Now that p is declared as a pointer to an int, the variable p stores the address. To dereference the pointer, use the * operator:
cout << p; // this will print out the address stored in p cout << *p; // this will print out the data being pointed to
The notation *p now refers to the target of the pointer p.
Note: The notation can be a little confusing. If you see the * in a declaration statement, a pointer is being declared for the first time. AFTER that, when you see the * on the pointer name, you are dereferencing the pointer to get to the target.
Pointers don't always have valid targets. If the pointer is storing a 0, for instance, this is known as the NULL pointer. It never has a valid target. If you try to dereference a pointer that does not have a valid target, your program will experience an error called a "segmentation fault" and will probably crash. The null pointer is the only literal number you may assign to a pointer, since it is often used to initialize pointers or to be used as a signal. You may NOT assign arbitrary numbers to pointer variables:
int * p = 0; // okay. assignment of null pointer to p int * q; q = 0; // okay. null pointer again. int * z; z = 900; // BAD! cannot assign other literals to pointers!
int * ip; char * cp; double * dp;
These three pointer variables (ip, dp, cp) are all considered to have different types, so assignment between any of them is illegal. The automatic type coercions that work on regular numerical data types do not apply:
ip = dp; // ILLEGAL dp = cp; // ILLEGAL ip = cp; // ILLEGAL
As with other data types, you can always force a coercion by re-casting the data type. Be careful that you know what you are doing, though, if you do this!
ip = static_cast<int *>(dp);
int n; cout << &n; // this prints out &n, the "address of n".
This operator is useful in attaching pointers to data items! Consider the following:
int n; // integer int * p; // pointer to an integer
At this point, we don't know what p is pointing to. It might not even be pointing to a valid target at the moment! It contains some random value from memory right now, because we haven't initialized it. However, we can point p at n by using the & operator.
p = &n; // assigns the "address of n" to the pointer p
Example:
void SquareByAddress(int * n) { *n = (*n) * (*n); } int main() { int num = 4; cout << "Original = " << num << '\n'; SquareByAddress(&num); cout << "New value = " << num << '\n'; }
int list[10]; // the variable list is a pointer // to the first integer in the array int * p; // p is a pointer. It has the same type as list. p = list; // legal assignment. Both pointers to ints.
In the above code, the address stored in list has been assigned to p. Now both pointers point to the first element of the array. Now, we could actually use p as the name of the array!
list[3] = 10; p[4] = 5; cout << list[6]; cout << p[6];
What pointer arithmetic operations are allowed?
Most often, pointer arithmetic is used in conjunction with arrays.
Example: Suppose ptr is a pointer to an integer, and ptr stores the address 1000. Then the expression (ptr + 5) does not give 1005 (1000+5). Instead, the pointer is moved 5 integers (ptr + (5 * size-of-an-int)). So, if we have 4-byte integers, (ptr+5) is 1020 (1000 + 5*4).
// This function receives two integer pointers, which can be names of integer arrays. int Example1(int * p, int * q);
When an array is passed into a function (by its name), any changes made to the array elements do affect the original array, since only the array address is copied (not the array elements themselves).
void Swap(int * list, int a, int b) { int temp = list[a]; list[a] = list[b]; list[b] = temp; }
This Swap function allows an array to be passed in by its name only. The pointer is copied but not the entire array. So, when we swap the array elements, the changes are done on the original array. Here is an example of the call from outside the function:
int numList[5] = {2, 4, 6, 8, 10}; Swap(numList, 1, 4); // swaps items 1 and 4
Note that the Swap function prototype could also be written like this:
void Swap(int list[], int a, int b);The array notation in the prototype does not change anything. An array passed into a function is always passed by address, since the array's name IS a variable that stores its address (i.e. a pointer).
Pass-by-address can be done in returns as well -- we can return the address of an array.
int * ChooseList(int * list1, int * list2) { if (list1[0] < list2[0]) return list1; else return list2; // returns a copy of the address of the array }
And an example usage of this function:
int numbers[5] = {1,2,3,4,5}; int numList[3] = {3,5,7}; int * p; p = ChooseList(numbers, numList);
Here is a sample program that illustrates the differences between passing by value, reference, and address: pass.cpp.
The format: const typeName * v
This establishes v as a pointer to an object that cannot be changed
through the pointer v.
Note: This does not make v a constant! The pointer v can
be changed. But, the target of v can never be changed.
Example:
int Function1(const int * list); // the target of list can't // be changed in the function
Note: The pointer can be made constant, too. Here are the different combinations:
1) Non-constant pointer to non-constant data
int * ptr;
2) Non-constant pointer to constant data
const int * ptr;
3) Constant pointer to non-constant data
int x = 5; int * const ptr = &x; // must be initialized here
An array name is this type of pointer - a constant pointer (to non-constant data).
4) Constant pointer to constant data
int x = 5; const int * const ptr = & x;