Project 4: SunPass Vehicle Classes

A class framework for the SunPass project

Revision dated 02/06/18

Educational Objectives: After completing this assignment the student should have the following knowledge, ability, and skills:

Operational Objectives: Create (define and implement) classes Box, Cylinder, Plane, Vehicle, Car, Truck, Van, Tanker, and Flatbed.

Deliverables: Six (6) files: vehicles.h, vehicles.cpp, shapes.h, shapes.cpp, makefile, and log.txt

Assessment Rubric

student builds:
 stester.x                           [0..5]:   x
 vtester.x                           [0..5]:   x
assessment builds:
 stester.x                           [0..5]:   x
 vtester.x                           [0..5]:   x
testing:
 stester.x stester.com               [0..5]:   x
 vtester.x vtester.com              [0..25]:  xx
code quality and requirements     [-30..00]: (xx)
dated submission deduction      [2 pts per]: (xx)
                                             ---
total                               [0..50]:  xx 

The SunPass Tracker Project

This project simulates an application called tracker for the Florida Turnpike Authority in which data from SunPass transponders is accumulated in real time using various sensing equipment. The sensors detect a SunPass-equiped vehicle and actively inquire further data when that vehicle is a truck. (The data is used, among other things, to charge a passage toll on the vehicle's SunPass account, thus eliminating the need to stop at toll booths. SunPass is valid on all toll roads and bridges in Florida.) For all vehicles a serial number is collected. The serial number can be decoded to determine the vehicle type (car, truck/van, truck/tanker, truck/flatbed), passenger capacity, and, for trucks, the dimensions of its carrier. Trucks actively respond with their DOT license number as well.

Tracker is set up at a specific point on a roadway, near a toll booth or a specific segment of limited access highway. Once activated, it keeps a running account of the SunPass equipped passing vehicles. It can report summary data and also can keep full reports of all vehicles passing the checkpoint within a certain time block. It also keeps track of individual toll charges and can produce a summary of the charges accumulated in a segment.

The current assignment focusses on the "server side" of the SunPass project: creating the various classes that are used by a client program to collect data and tolls.

Procedural Requirements

  1. Create and work within a separate subdirectory cop3330/proj4. Review the COP 3330 rules found in Introduction/Work Rules.

  2. Begin by copying all files from the course project directory into your proj4 directory. These should include:

    proj4/deliverables.sh
    proj4/stester.cpp
    proj4/vtester.cpp
    

    Also copy the sample executables from area51:

    area51/stester_i.x
    area51/vtester_i.x
    

    Change the permissions on the area51 copies to executable:

    chmod 700 *.x
    

    It is a good idea to start by looking at the source code for the two test programs and running the area51 executables to get a feel for the testing environment. You can run these in batch mode with a com file:

    stester_i.x stester.com
    vtester_i.x vtester.com
    

  3. Begin your log file named log.txt. (See Assignments for details.)

  4. You are to define and implement the following classes: Shape, Box, Cylinder, Rectangle, Vehicle, Car, Truck, Van, Tanker, and Flatbed.

  5. File shapes.h should contain the definitions of the classes Shape, Box, Cylinder, and Rectangle. File shapes.cpp should contain the member function implementations for these classes.

  6. File vehicles.h should contain the definitions of the classes Vehicle, Car, Truck, Van, Tanker, and Flatbed. File vehicles.cpp should contain the implementations for these classes.

  7. Turn in the files vehicles.h, vehicles.cpp, shapes.h, shapes.cpp, makefile, and log.txt using the submit script.

    It is assumed that you have an executable copy of the most current submit script LIB/scripts/submit.sh in your ~/.bin available as a command.

    Warning: Submit scripts do not work on the program and linprog servers. Use shell.cs.fsu.edu to submit projects. If you do not receive the second confirmation with the contents of your project, there has been a malfunction.

Code Requirements and Specifications - Server Side

  1. You are to define and implement the following classes:

      Class Name:
      Shape
      Services (added or changed): 
      const char* Name   () const  // returns "generic"
      float       Volume () const  // returns volume of object  
      float       Area   () const  // returns area of object  
    
      Protected variables:
      float x_, y_, z_; // dimensions of shape
      bool  verbose_;   // default value 0 given in constructor prototype 
    

      Class Name:
      Box
      Inherits from:
      Shape
    
      Services (added or changed): 
      const char* Name   () const  // returns "box"
      float       Volume () const  // returns volume of box object  
      float       Area   () const  // returns surface area of box object  
    

      Class Name:
      Cylinder
      Inherits from:
      Shape
    
      Services (added or changed): 
      const char* Name   () const  // returns "cylinder"
      float       Volume () const  // returns volume of cylinder object  
      float       Area   () const  // returns surface area of cylinder object  
    

      Class Name:
      Rectangle
      Inherits from:
      Shape
    
      Services (added or changed): 
      const char* Name   () const  // returns "rectangle"
      float       Area   () const  // returns area of rectangle object  
    

    Class Name:
      Vehicle
    Services (added or changed): 
      const char*           SerialNumber       () const // returns serial number 
      unsigned int          PassengerCapacity  () const // returns passenger capacity 
      float                 LoadCapacity       () const // returns 0
      const char*           ShortName          () const // returns "UNK"
      float                 Toll               () const // returns toll using fee schedule
      static  VehicleType   SnDecode           (const char* sn)
    
    Private variables:
      char*        serialNumber_;
      unsigned int passengerCapacity_;
    
    Protected variable:
      bool verbose_; // default value 0 given in constructor prototype
    

    Class name:
      Car
    
    Inherits from:
      Vehicle
    
    Services (added or changed): 
      const char* ShortName() const // returns "CAR"  
    

    Class name:
      Truck
    
    Inherits from:
      Vehicle  
    
    Services (added or changed): 
      const char*   ShortName          () const  // returns "TRK"
      float         Toll               () const  // returns toll using fee schedule
      const char*   DOTLicense         () const  // returns the license no  
    
    Private variables:
      char* DOTLicense_; 
    

    Class name:
      Van
    
    Inherits from:
      Truck , Box  
    
    Services (added or changed): 
      float         LoadCapacity       () const  // returns volume of box  
      const char*   ShortName          () const  // returns "VAN"
    

    Class name:
      Tanker
    
    Inherits from:
      Truck , Cylinder  
    
    Services (added or changed): 
      float         LoadCapacity       () const  // returns volume of cylinder  
      const char*   ShortName          () const  // returns "TNK"
    

    Class name:
      Flatbed
    
    Inherits from:
      Truck , Rectangle  
    
    Services (added or changed): 
      float         LoadCapacity       () const  // returns area of rectangle  
      const char*   ShortName          () const  // returns "FLT"  
    

  2. Each class should have the following:

    1. Default constructor
    2. Parametrized constructor that initializes the class variables; default value for verbose_ is 0 = false. Put the default value in the constructor prototype.
    3. Destructor
    4. Private copy constructor prototype with no implementing code
    5. Private assignment operator prototype with no implementing code
    6. Follow the notation conventions:
      1. Compound names use uppercase letters to separate words likeThis or LikeThis
      2. Class, method, and function names begin with upper case letters LikeThis
      3. Object and variable names names begin with lower case letters likeThis
      4. Class member variables end with underscore likeThis_

    Note that (iv) and (v) together ensure that copies of objects cannot be made. Privatizing the copy constructor and assignment operator prototypes will cause a compiler error if client code attemps to make a copy, and not providing implementing code will cause a link error if an attempt is made to copy objects anywhere in the class implementations.

  3. Note that Vehicle::verbose_ is protected so that derived classes can access it directly.

  4. Be sure to make exactly the methods virtual that are needed - that is, those that are overridden in derived classes. Do not make a method virtual unless it is needed virtual.

  5. The toll fee schedule is:
    minimum for all vehicles: $2.00
    all trucks: $10.00

  6. For development and testing of the classes, each constructor and destructor should include a line of code that conditionally sends an identifying message to standard output, whenever verbose_ is 1 = true. For example, the Van destructor should output the message "~Van()" if Vehicle::verbose_ is true.

  7. The user-defined type VehicleType is an enumerated type:

    Type name:
      VehicleType
    
    Enumerated values:
      badSn, vehicle, car, truck, van, tanker, flatbed  
    

  8. The static method VehicleType Vehicle::SnDecode(const char* sn) returns the vehicle type based on the first (index 0) character of the serial number sn according to this table:

          sn[0]: 0        1        2        3        4        5        6
    VehicleType: badSn    vehicle  car      truck    van      tanker   flatbed  
    

  9. After your classes have been fully developed and debugged, so they compile without warnings, it is time to test with the tester programs.

    Thoroughly test your vehicle objects with this program. Note that this program prompts you for a serial number. The serial number is decoded to get a vehicle type, and an object of that type is created dynamically. You should see the constructor calls displayed, in correct order, because tester creates the objects with "verbose" set to 1 = true. Then the methods of this object are called. You should see correct serial number (and, for trucks, dot license) displayed. An "OOPS" message may be displayed if a problem is detected with your constructors. Finally the object is deleted, and you should see the destructors called in correct order. Read the source code in the tester programs both to understand how it works.

Hints