Real-Time Systems: Notes |
The example is comprised of the following modules:
prog4_class.cc is the only file; it depends on all the other modules; it calls the initialization functions of each of the other modules and then calls the simulator.
simulator_class.h is the interface;
simulator_class.cc is the implementation;
it depends directly on module debug.
events_class.h is the interface;
events_class.cc is the implementation;
it depends directly on modules simulator,
random, and debug;
it uses the simulator interface to register
callback handlers for events, and to schedule events,
and the random interface to get timings.
random_class.h is the interface;
events_class.cc is the implementation;
it also includes some miscellaneous other code, for debugging
support and reading command line arguments.
Please don't be limited by this example or feel you must imitate it closely. When I wrote this code I had not thought through the class design very well. I think I probably could do better if I rewrote it.
© 2003 T. P. Baker.
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