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7.6 User-Defined Assignment and Finalization
1
Three
kinds of actions are fundamental to the manipulation of objects: initialization,
finalization, and assignment. Every object is initialized, either explicitly
or by default, after being created (for example, by an
object_declaration
or
allocator). Every object is finalized
before being destroyed (for example, by leaving a
subprogram_body
containing an
object_declaration,
or by a call to an instance of Unchecked_Deallocation). An assignment
operation is used as part of
assignment_statements,
explicit initialization, parameter passing, and other operations.
2
Default definitions for these three fundamental
operations are provided by the language, but
a
controlled
type gives the user additional control over parts of these operations.
In particular,
the user can define, for a controlled type, an Initialize procedure which
is invoked immediately after the normal default initialization of a controlled
object, a Finalize procedure which is invoked immediately before finalization
of any of the components of a controlled object, and an Adjust procedure
which is invoked as the last step of an assignment to a (nonlimited)
controlled object.
Static Semantics
3
The following language-defined
library package exists:
4/1
package Ada.Finalization is
pragma Preelaborate(Finalization);
pragma Remote_Types(Finalization);
5
type Controlled is abstract tagged private;
6
procedure Initialize (Object : in out Controlled);
procedure Adjust (Object : in out Controlled);
procedure Finalize (Object : in out Controlled);
7
type Limited_Controlled is abstract tagged limited private;
8
procedure Initialize (Object : in out Limited_Controlled);
procedure Finalize (Object : in out Limited_Controlled);
private
... -- not specified by the language
end Ada.Finalization;
9
A controlled type is a descendant
of Controlled or Limited_Controlled. The (default) implementations of
Initialize, Adjust, and Finalize have no effect. The predefined "="
operator of type Controlled always returns True, since this operator
is incorporated into the implementation of the predefined equality operator
of types derived from Controlled, as explained in
4.5.2.
The type Limited_Controlled is like Controlled, except that it is limited
and it lacks the primitive subprogram Adjust.
Dynamic Semantics
10
During the elaboration of
an
object_declaration, for every
controlled subcomponent of the object that is not assigned an initial
value (as defined in
3.3.1), Initialize is
called on that subcomponent. Similarly, if the object as a whole is controlled
and is not assigned an initial value, Initialize is called on the object.
The same applies to the evaluation of an
allocator,
as explained in
4.8.
11/1
For an extension_aggregate
whose ancestor_part is a subtype_mark,
for each controlled subcomponent of the ancestor part, either Initialize
is called, or its initial value is assigned, as appropriate; if the type
of the ancestor part is itself controlled, the Initialize procedure of
the ancestor type is called, unless that Initialize procedure is abstract.
12
Initialize and other initialization operations
are done in an arbitrary order, except as follows. Initialize is applied
to an object after initialization of its subcomponents, if any (including
both implicit initialization and Initialize calls). If an object has
a component with an access discriminant constrained by a per-object expression,
Initialize is applied to this component after any components that do
not have such discriminants. For an object with several components with
such a discriminant, Initialize is applied to them in order of their
component_declarations. For an allocator,
any task activations follow all calls on Initialize.
13
When
a target object with any controlled parts is assigned a value, either
when created or in a subsequent
assignment_statement,
the
assignment operation proceeds as follows:
14
- The value of the target becomes the
assigned value.
15
- The
value of the target is adjusted.
16
To adjust
the value of a (nonlimited) composite object, the values of the components
of the object are first adjusted in an arbitrary order, and then, if
the object is controlled, Adjust is called. Adjusting the value of an
elementary object has no effect, nor does adjusting the value of a composite
object with no controlled parts.
17
For an
assignment_statement,
after the
name and
expression
have been evaluated, and any conversion (including constraint checking)
has been done, an anonymous object is created, and the value is assigned
into it; that is, the assignment operation is applied. (Assignment includes
value adjustment.) The target of the
assignment_statement
is then finalized. The value of the anonymous object is then assigned
into the target of the
assignment_statement.
Finally, the anonymous object is finalized. As explained below, the implementation
may eliminate the intermediate anonymous object, so this description
subsumes the one given in
5.2, ``
Assignment
Statements''.
Implementation Requirements
17.1/1
For an aggregate
of a controlled type whose value is assigned, other than by an assignment_statement
or a return_statement, the implementation
shall not create a separate anonymous object for the aggregate.
The aggregate value shall be constructed directly in the target of the
assignment operation and Adjust is not called on the target object.
Implementation Permissions
18
An implementation is allowed to relax the above
rules (for nonlimited controlled types) in the following ways:
19
- For an assignment_statement
that assigns to an object the value of that same object, the implementation
need not do anything.
20
- For an assignment_statement
for a noncontrolled type, the implementation may finalize and assign
each component of the variable separately (rather than finalizing the
entire variable and assigning the entire new value) unless a discriminant
of the variable is changed by the assignment.
21
- For an aggregate
or function call whose value is assigned into a target object, the implementation
need not create a separate anonymous object if it can safely create the
value of the aggregate or function
call directly in the target object. Similarly, for an assignment_statement,
the implementation need not create an anonymous object if the value being
assigned is the result of evaluating a name
denoting an object (the source object) whose storage cannot overlap with
the target. If the source object might overlap with the target object,
then the implementation can avoid the need for an intermediary anonymous
object by exercising one of the above permissions and perform the assignment
one component at a time (for an overlapping array assignment), or not
at all (for an assignment where the target and the source of the assignment
are the same object). Even if an anonymous object is created, the implementation
may move its value to the target object as part of the assignment without
re-adjusting so long as the anonymous object has no aliased subcomponents.
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