-- The Ada Structured Library - A set of container classes and general -- tools for use with Ada95. -- Copyright (C) 1998-1999 Corey Minyard (minyard@acm.org) -- -- This library is free software; you can redistribute it and/or modify it -- under the terms of the GNU General Public License as published by the -- Free Software Foundation; either version 2 of the License, or (at your -- option) any later version. -- -- This library is distributed in the hope that it will be useful, but -- WITHOUT ANY WARRANTY; without even the implied warranty of -- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU -- General Public License for more details. -- -- You should have received a copy of the GNU General Public License along -- with this library; if not, write to the Free Software Foundation, Inc., -- 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA -- -- As a special exception, if other files instantiate generics from this -- unit, or you link this unit with other files to produce an executable, -- this unit does not by itself cause the resulting executable to be -- covered by the GNU General Public License. This exception does not -- however invalidate any other reasons why the executable file might be -- covered by the GNU Public License. -- with Ada.Numerics.Discrete_Random; package body Asgc.Ordered.Sortable.Quicksort is package Random_Natural is new Ada.Numerics.Discrete_Random (Natural); Random_Generator : Random_Natural.Generator; function Random (Min, Max : in Positive) return Positive is begin return ((Random_Natural.Random(Random_Generator) mod (Max - Min + 1)) + Min); end Random; procedure Bubble (Left : in out Iterator'Class; Right : in out Iterator'Class) is Left_Pos : Positive := Get_Loc(Left); Right_Pos : Positive := Get_Loc(Right); Value_Moved : Boolean := True; Is_End : End_Marker; begin while (Value_Moved) loop Value_Moved := False; Set_Loc(Left, Left_Pos); Set_Loc(Right, Left_Pos + 1); for I in Left_Pos .. Right_Pos - 1 loop if (Left > Right) then Value_Moved := True; Swap(Left, Right); end if; Next(Left, Is_End); Next(Right, Is_End); end loop; end loop; end Bubble; procedure Recurse (O : access Object'Class; Left : in out Iterator'Class; Right : in out Iterator'Class) is Left_Idx : Natural := Get_Loc(Left); Right_Idx : Natural := Get_Loc(Right); Left_Pos : Positive := Get_Loc(Left); Right_Pos : Positive := Get_Loc(Right); Is_End : End_Marker; begin if (Left_Idx < Right_Idx) then -- Get the key from the random position and swap it with the first -- value. Swap_At(O.all, Left_Idx, Random(Left_Pos, Right_Pos)); -- From here on down, the key swaps between the left and right -- location, starting with the left location. Main_Loop: loop -- Move the right index to the left while the right value > -- key. while (Right >= Left) loop Right_Idx := Right_Idx - 1; Prev(Right, Is_End); exit Main_Loop when (Left_Idx = Right_Idx); end loop; -- Put the key into the right position and advance the left -- position (since it is < the key now). Swap(Left, Right); Next(Left, Is_End); Left_Idx := Left_Idx + 1; exit Main_Loop when (Left_Idx = Right_Idx); -- Move the left index to the right while the left value < key. while (Left <= Right) loop Left_Idx := Left_Idx + 1; Next(Left, Is_End); exit Main_Loop when (Left_Idx = Right_Idx); end loop; -- The right value has been pulled out, so replace it with the -- left value. Swap(Right, Left); Prev(Right, Is_End); Right_Idx := Right_Idx - 1; exit Main_Loop when (Left_Idx = Right_Idx); end loop Main_Loop; if ((Left_Pos + 11) < Left_Idx) then -- We have 10 or more values, do another quick sort. Set_Loc(Left, Left_Pos); Set_Loc(Right, Left_Idx - 1); Recurse(O, Left, Right); elsif ((Left_Pos + 1) < Left_Idx) then -- Less than 10 values to do, but at least two, do a bubble -- sort. Set_Loc(Left, Left_Pos); Set_Loc(Right, Left_Idx - 1); Bubble(Left, Right); end if; if (Right_Pos > (Right_Idx + 11)) then -- We have 10 or more values, do another quick sort. Set_Loc(Left, Right_Idx + 1); Set_Loc(Right, Right_Pos); Recurse(O, Left, Right); elsif (Right_Pos > (Right_Idx + 1)) then -- Less than 20 values to do, but at least two, do a bubble -- sort. Set_Loc(Left, Right_Idx + 1); Set_Loc(Right, Right_Pos); Bubble(Left, Right); end if; end if; end Recurse; procedure Sort (O : access Object'Class; Pos1 : in out Iterator'Class; Pos2 : in out Iterator'Class) is Is_End : End_Marker; Done : Boolean := False; begin First(Pos1, Is_End); if (Is_End = Not_Past_End) then Last(Pos2, Is_End); Recurse(O, Pos1, Pos2); end if; end Sort; procedure Sort (O : access Object'Class) is Pos1 : Iterator_Class := Iterator_Class(New_Iterator(Asgc.Object_Class(O))); Pos2 : Iterator_Class := Iterator_Class(New_Iterator(Asgc.Object_Class(O))); begin Sort(O, Pos1.all, Pos2.all); Free(Pos1); Free(Pos2); end Sort; begin Random_Natural.Reset(Random_Generator); end Asgc.Ordered.Sortable.Quicksort;