Lecture 23

Learning objectives

After this class, you should be able to:

  1. Given an algorithm or code, identify possibility of performance penalty due thread divergence and change the algorithm or code to reduce its performance impact.
  2. Describe how the arithmetic on gpu.cs.fsu.edu differs from the IEEE standard, and compare the level of support with that on the PS3 and with SSE.

Reading assignment

  1. GPU-6 on Blackboard, under the "course library" tab.

Exercises and review questions


Last modified: 21 Apr 2010