Predict the Next Play in an NFL Game

Due: 6 Nov 2013

Educational objectives: Experience implementing a self-adjusting BST, developing tests to verify the correctness of your program, and solving problems using the above class.

Statement of work: (i) Implement a self-adjusting BST class that self-organizes as specified below and (ii) implement a simple NFL play prediction program, which is a modification of that in assignment 3, but using your self-adjusting BST to store the plays.

Deliverables: Turn in a makefile and all header (*.h) and cpp (*.cpp) files that are needed to build your software. Turn in your development log too, which should be a plain ASCII text file called LOG.txt in your project directory. Also turn in an ASCII file, testing.txt, describing how you tested your code. This file should describe any remaining run time errors in your program. You will lose points for errors that we discover which were not identified by you in the above file. You will submit all of these as described in www.cs.fsu.edu/~asriniva/courses/DS13/HWinstructions.html.

Requirements:

A sample executable will not be provided. You need to develop good test cases to verify the correctness of your program. The .csv files are already available there under the NFLData subdirectory of proj1.

Notes:

1. Your program should not have any output other than those specified above.

2. You should not use the STL map or set classes. You may use the string class, STL algorithms, and functionals.

3. Your program should be reasonably efficient.

Copyright: Ashok Srinivasan, Florida State University.


Last modified: 16 Oct 2013